A History of Card-Based Games: 1987-Present
A look at the evolution of card-based play in RPGs over the decades.
A look at the evolution of card-based play in RPGs over the decades.
A look at the evolution of the Apocalypse World game system through Yeear Zero, Forged in the Dark, and Dream Askew.
A return to the #RPGaDay prompts, with 31 more articles drawn from the 2021 event.
From RuneQuest to DunDraCon, from Worlds of Wonder to Wild Cards, Steve Perrin had a notable influence on media.
A look at the work to date on the next seven volumes of Designers & Dragons: Origins, The Lost Histories, and The '10s.
The art for Dragon's second year seemed like it was sometimes an afterthought.
One of the first D&D history movies offers intriguing insight into the Blackmoor game that spawned D&D.
A book by one of the earliest creators of the roleplaying industry unfortunately doesn't make a lot of sense.
A look at TSR's miniatures and computer game licenses, which involved many fewer lawsuits than their roleplaying interactions.
TSR was a study in opposites: early on, they embraced licensees, but when they got big, lawsuits became the order of the day.