White Wolf: 1986-Present
After TSR, White Wolf was probably the most important roleplaying company of the 20th century, for their creation of a World of Darkness.
After TSR, White Wolf was probably the most important roleplaying company of the 20th century, for their creation of a World of Darkness.
A small company in Minnesota, founded with a MacPlus bought with an inheritance, would be one of th emost important in gaming.
One of the industry's oldest companies, publisher of Rolemaster and MERP, only continues today in a new incarnation.
This article is part of a semi-monthly column on the history of roleplaying, one game company at a time. However, just looking at singular companies doesn’t always give the whole…
Though a licensee of Chaosium, Pagan may have been the most notable publisher for Call of Cthulhu in the 90s.
Green Knight inherited Pendragon from Chaosium, but their publication was short-lived.
Issaries inherited the Gloranthan rights from Chaosium, but didn't hold them for long.
Chaosium originally followed TSR with a war game, White Bear & Red Moon. It introduced the world of Glorantha, which would be better known through RuneQuest.
By July, 2002 Stevens had formed Paizo Publishing to take advantage of licenses to Dragon and Dungeon magazines.
Wizards of the Coast is, without a doubt, now the big dog in the world of roleplaying. However, they were very much a small fish back in 1990.