Giants of the Industry: Steve Perrin
From RuneQuest to DunDraCon, from Worlds of Wonder to Wild Cards, Steve Perrin had a notable influence on media.
From RuneQuest to DunDraCon, from Worlds of Wonder to Wild Cards, Steve Perrin had a notable influence on media.
A look at the work to date on the next seven volumes of Designers & Dragons: Origins, The Lost Histories, and The '10s.
The art for Dragon's second year seemed like it was sometimes an afterthought.
One of the first D&D history movies offers intriguing insight into the Blackmoor game that spawned D&D.
A book by one of the earliest creators of the roleplaying industry unfortunately doesn't make a lot of sense.
A look at TSR's miniatures and computer game licenses, which involved many fewer lawsuits than their roleplaying interactions.
TSR was a study in opposites: early on, they embraced licensees, but when they got big, lawsuits became the order of the day.
A review of David Nalle's "Paper Warriors", an early look at the roleplaying industry.
A legend of the early roleplaying industry who fell to COVID-19.
Where do you go when you start a list with The Spawn of Fashan?