2021: The Year in Roleplaying
What happened in 2021? Pandemic and Kickstarter, of course, but also WotC booming, Paizo faltering, and new leaders emerging.
What happened in 2021? Pandemic and Kickstarter, of course, but also WotC booming, Paizo faltering, and new leaders emerging.
A look at the evolution of card-based play in RPGs over the decades.
A look at the evolution of the Apocalypse World game system through Yeear Zero, Forged in the Dark, and Dream Askew.
A return to the #RPGaDay prompts, with 31 more articles drawn from the 2021 event.
From RuneQuest to DunDraCon, from Worlds of Wonder to Wild Cards, Steve Perrin had a notable influence on media.
A look at the work to date on the next seven volumes of Designers & Dragons: Origins, The Lost Histories, and The '10s.
The art for Dragon's second year seemed like it was sometimes an afterthought.
One of the first D&D history movies offers intriguing insight into the Blackmoor game that spawned D&D.
A book by one of the earliest creators of the roleplaying industry unfortunately doesn't make a lot of sense.
A look at TSR's miniatures and computer game licenses, which involved many fewer lawsuits than their roleplaying interactions.