2018: The Year in Roleplaying
2018 brought some notable losses, but the industry was strong.
2018 brought some notable losses, but the industry was strong.
#MeToo hits the industry while many classics return.
Did POD save the RPG industry? Plus, Call of Cthulhu RuneQuest 2, GURPS, Rifts, and more happy returns.
D&D was back, but off to a very slow start. Gygax Magazine was murdered. And other events of 2015.
D&D is back! And the industry is looking increasingly strong!
Here’s what I did in 2013: I finished work on four volumes of Designers & Dragons, one for each decade of the industry: the ’70s, ’80s, ’90s, and ’00s. Together…
Pathfinder rules the roost in game stores in 2012. (Revisionary history claims this never happened.)
While D&D 4e continues to fall, Kickstarter goes multimillion, and the old is new again.
WotC would later declare that Pathfinder never matched D&D's sales, but it sure did in hobby shops in 2011.
2011 was a bad year for RPGs and for D&D, but crowd funding appeared and would soon change everything.